Friday, 25 October 2013

Application software used to develop games

    Application software used to develop games
    Python is a programming language that is used in a wide variety of application domains. The interpreter and the extensive standard library are available in source or binary form without charge for all major platforms (Windows, Mac, etc), and can be distributed at no cost.
    C++ is an object-oriented language and is considered to be high level. It is designed to serve as an enhanced version of the original C language. Among its features are classes, virtual functions, templates, and operator overloading.
    Java is a concurrent, class-based & object-oriented language, that allows developers to write code in Java, and be able to take it to other systems without the need to make a new line of code for a different system.
    Flash is a language that is usually used for making of vector graphics, animation, games & Rich Internet Applications that can be used in Adobe Flash Player.


Connections

Connections
 
Each piece of hardware has a different way of connecting to the internet and power supply.
 
Currently, the most well-known way of connecting to a power supply is the simple method of plugging in a system into a wall socket, which, with the flick of a switch, allows power to reach the system, thus, obviously, allowing it to run.
 
Another popular method of power, mostly for handheld systems like a portable radio or IPod, is battery powered devices. These can work in two ways: Either the system will require regular batteries (AA, AAA, etc) that will need changing when they run out, or a battery is already built into the system, and will need charging from another source of power regularly.

Recently, a new form of power was shown off where power could be delivered to devices without the need for wires, which exploits simple physics and can charge a range of electronic devices over many metres. A link to the full story can be seen here.

For connecting to the internet, the mostly used method of connecting to the internet is broadband, which sends a wireless signal allowing computers to connect to the internet without needing to connect to a phone line.

Tuesday, 15 October 2013

Hardware

HARDWARE

CURRENT GEN (7th)


Nintendo Wii
 
 
 
The Wii's hardware specs are thus: It's 1.75 inches tall, 6 inches in width, 8.5 inches in depth & weighs 2.65 pounds. For software, it has a PowerPC CPU (that's code-named "Broadway") jointly developed with and manufactured by IBM, it has a ATI/AMD graphics processing unit, has 512 megabytes of internal flash memory for game saves and data, two USB 2.0 ports and built-in wired and wireless broadband Internet capability. It uses its own Optical Discs for hard game storage.

 
PlayStation 3
 
 

 
 
 For the PS3, I'll be looking at the original console (shown above). It is 32.5 cm in width, 9.8 cm in height and 27.4 cm in diameter. For software, it has a 3.2 GHz Cell Broadband Engine with 1 PPE & 6 SPEs, a 550 MHz NVIDIA/SCEI RSX 'Reality Synthesizer' graphics processing unit, ranges from 20GB to 500GB of storage capacity, 2 USB ports and built-in wireless broadband internet capability. It uses Blu-Ray Discs for hard game storage, though DVD videos can also be played.


Xbox 360
 

 The original Xbox 360 is 12.15 in wide, 3.27 in high and 10.15 in deep. For software, it uses a 3.2 GHz PowerPC Tri-Core Xenon for CPU, a 500 MHz ATI Xenos graphics engine, ranges from 20GB to 250GB of storage space and has wireless internet capabilities. It uses DVD's for hard game storage.
 
 
 
NEXT GEN (8th)
 
PlayStation 4
 
 
The PlayStation 4 will be released in Europe on November 29th 2013.
 
The height, weight and depth of the console is not yet known. It will use a Single-chip custom processor, with a low power x86-64 AMD "Jaguar", 8 core CPU, and for GPU it'll use 1.84 TFLOPS, AMD next-generation Radeon™ based graphics engine. It uses GDDR5 8GB for memory, and has a 500GB removable Hard Disk Drive. It has wireless internet capabilities, and uses Blu-Ray discs for hard game storage.
 
It will not be backwards compatible with any disc-based PS1, PS2 or PS3 games, but it plans to launch a game streaming service called Gaikai in 2014.
 
Information is correct as of 10 June 2013.
 
 
 
Xbox One
 
 
 
 
The Xbox One will be released in Europe on November 22nd 2013.
 
The height, weight & depth of the console is not yet known. It will use an 8 Core AMD custom CPU
Frequency: 1.75 GHz CPU, and has a 853 MHz GPU. It has 8GB of Flash Memory, and 500 GB Hard Drive. It has wireless internet capabilities, and uses Blu-Ray discs for hard game storage.
 
 
 
 
 
 
Wii U

 
The Wii U was released in Europe on November 30th 2012, making it the first home console in the 8th generation.
 
It is 1.8 inches high, 6.8 inches wide, 10.5 inches long and weighs 1.6kg. It uses a IBM Power®-based multi-core processor for CPU, AMD Radeon™-based High Definition GPU, and internal flash memory (8 GB with the Basic Set; 32 GB with the Deluxe Set). It has wireless internet capabilities and uses its own Wii U Optical Discs for hard game storage.

 

Friday, 11 October 2013

Intro

Gaming: Past & Present
 
Intro
 
In this blog, I will be talking about the current generation of main games consoles (7th gen, Wii, PS3, Xbox 360) and the other current and future generation (8th gen, Wii U, PS4, Xbox One).
 
I will talk about the technical aspects of each console, the good parts, the bad parts, what was used for game storage, how it connected to the internet & power supply, what was used to develop the games, how people played the games, how the software and hardware upgrades, and how far games are dependent on the platform.